About SpellBurst
WORD SEARCH
Hi, I'm Ray Martone — the solo developer behind SpellBurst™. I've spent over thirty years building games and interactive software, from CD-ROM titles that lined store shelves in the '90s to social games played by tens of millions. This is where all of that comes together.
Building this game was about showing up day after day — again. I didn't start with all the answers. I followed a hunch and kept moving forward, each step revealing a little more. Once I saw the underlying form, the work found its shape. From there, every puzzle, animation, and satisfying cascade was crafted to capture that feeling of flow that made me fall in love with games in the first place. Thanks for playing. It means more than I can say.
Special thanks to Ethan Kaplan, whose questions over lunch sparked the idea for this game; to Ben Schlesinger, who was with me every step of the way, play-tested countless builds, and offered invaluable feedback; to my sons, Fox and Leo, for their patience with all my late nights; and to my cats, Theo and Zing Zing, who inspired the name DoubleCat and passed away during development. This is my way of remembering them.